Fixture planning & saving your big clubs
Updated August 2026
Most eliminations aren't bad luck — they're the bill for a pick made eight weeks earlier. Here's how to plan a survivor season so you always have a club left worth using.
Think in inventory, not in weeks
You start the season holding twenty assets. Every pick spends one permanently. The question each round isn't "who wins this weekend?" — it's "which asset am I happiest to lose forever, given what's coming?"
Build a three-week rolling grid
Open the fixtures page and write down, for the next three gameweeks, your two safest unspent options in each. If the same club appears as your only option in two of those weeks, you have a conflict — resolve it now by using a lesser club this week rather than being forced into a coin flip later.
Grade fixtures, not clubs
A strong side away at another strong side is a worse survivor pick than an average side at home to a struggling one. Rank each candidate on three things: home or away, opponent quality, and rest days. Badge value comes fourth.
Ring-fence two emergency clubs
Choose two strong teams early and refuse to spend them until at least the new year. They're your insurance for the rounds where every other option is an away derby. Players who spend all their quality by October spend spring picking between relegation candidates.
Watch the away-heavy stretches
Every club has a run of three or four rounds where they're mostly away from home. If two of your reserved clubs share that stretch, one of them needs spending earlier. Checking this in September takes ten minutes and saves a season.
Rebuild the plan when reality moves
A managerial change, a January signing or a long-term injury resets a club's grade immediately. Rerun your three-week grid whenever something material happens rather than trusting a plan you made in pre-season.
If your league allows reuse
A reuse window changes the whole exercise. Instead of protecting quality, you're managing a cooldown: pick your best clubs as often as the rules permit and use weaker teams purely to bridge the gap while the good ones come off cooldown.
